Quick Summary
Knight of War is built around resources, structures, troops, scouting, and combat. Castle level unlocks new buildings, race affects strategy, Gold Mines produce gold, and luck adds uncertainty to battles and spy missions.
Last updated for the current prototype rules.
Resources
| Resource | Formula |
|---|---|
| Food | Farm level × 50 - troop upkeep |
| Wood | Lumber Mill level × 30 |
| Stone | Quarry level × 25 |
| Iron | Mine level × 20 |
| Gold | 0/hr until Gold Mine. Gold Mine level 1 gives 25/hr, then +10/hr per level. |
Each unit uses 1 food/hr.
Races
| Race | Bonus | Weakness |
|---|---|---|
| Humans | +4% gold production after Gold Mine is built. | |
| Orcs | +3% attack power. | |
| Elves | +3% spy power. | |
| Dwarves | +3% defense power. |
Attack Power
- Infantry:
10 attackeach - Archers:
8 attackeach - Cavalry:
12 attackeach - Race bonuses apply to total attack.
- Final attack receives
+5% to +15%luck.
Defense Power
- Walls:
15 defenseper level - Towers:
20 defenseper level - Armory:
8 supportper level - Infantry defend for
5each - Archers defend for
7each - Cavalry defend for
6each - Final defense receives
+5% to +15%luck.
Battle Losses & Loot
- Attacker losses scale from
defense / attack. - Defender losses scale from
attack / defense. - If the attacker loses, attacker losses are forced higher.
- Victories steal roughly
5% to 25%of defender resources. - The larger the winning margin, the more loot is taken.
Spying
- Spies sent:
10 spy powereach - Spy Guild:
12 spy powerper level - Spy attacker and defender both get
+5% to +15%luck. - Close successes reveal partial individual stats.
- Hidden stats show as
?. - A massacre reveals everything.
Castle Unlocks
| Castle | Unlocks |
|---|---|
| Level 1 | Farm, Lumber Mill |
| Level 2 | Quarry, Barracks |
| Level 3 | Mine, Archery Range |
| Level 4 | Stable |
| Level 5 | Armory |
| Level 6 | Spy Guild |
Limits
- Same target attack cooldown:
12 hours - Daily attack limit:
10 attacks per 24 hours - Resource buildings can reach
Castle level × 3. - Military buildings are capped by Castle level.